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Systems thatLearn.Scale.Ship.

$FF4052 NAME
Daniel Plas Rivera
$FF40B0 CALLSIGN
morphus56k
$FF4008 UPTIME
15+ yrs shipping
ROLE
Lead Software Architect · McKinsey
PREV
Capital One · PwC
DOMAIN
GenAI · Data Eng · Cloud · Systems RE
8×LLM
parallel eval platform
99.6%
infra cost cut
64MB
CPS-2 cap-break
18
technical writeups
BUILD e76612018 ENTRIESLATEST $1149K WORDS2 SERIESEXPORTED 2026-07-05

/ Capabilities — 15 years across the stack

Full service record →
8×LLM
GENAI PLATFORMS
8 models in parallel with automated hallucination detection · sub-100ms pgvector over 100K+ vectors · 25+ McKinsey teams
99.6%
DATA ENGINEERING
16.5M daily API calls → sub-million on Kinesis · 99.6% cost cut · Glue / Spark / Snowflake
IaC
CLOUD & PLATFORM
Terraform · KMS · compliance audit trails · Capital One and PwC before McKinsey
$2E
SYSTEMS & RE LAB
68000 assembly · custom emulator cores · 64MB GFX cap-break · memorial fighting-game AI (VQ-BeT + PPO on MLX)

/ Index — latest entries

Full index →
$10

The Memorial Bot Learns to Fight Back: From Behavioral Cloning to Style-Constrained Reinforcement Learning

Six weeks of the alanmargolies88 project: why pure imitation plateaued at a passive average, what ~34 verified arXiv papers changed about the design, how a mislabeled RAM byte silently shaped two training runs, and the first RL run where 'plays like Alan' is inside the objective itself.

Jul 4, 20268 minThe Memorial Bot
$11

Cabinet-Faithful Spectating: Why You Can't Just memcpy a Game State Across Architectures

The sequel to the Arcade1Up protocol RE: disassembling libarcade.so's spectate consumer, discovering the cabinet's blind-apply-and-run model, proving verbatim state resume is impossible cross-architecture, and a debugging saga where the biggest bug was my own screenshot tool swapping red and blue.

Jul 4, 202611 min
$0F

The Missing State Schema for the Memorial Bot Was a Paper, Not a Trace Session

Closing two long-open items on the alanmargolies88 behavioral clone — state perception and the four player-struct offsets we'd never wired — using a community reverse-engineering reference for Marvel vs. Capcom's EU 0.2.5 ROM.

May 27, 20268 minThe Memorial Bot
$0E

Can You Bring a Fightcade Player Back? Building a Behavioral Clone of alanmargolies88

An AI-for-good project: training a behavioral clone of a beloved Marvel vs. Capcom 1 Fightcade player from 7,554 of his recorded matches, so the community can spar with his playstyle again.

May 25, 202610 minThe Memorial Bot
$0D

Reverse Engineering Arcade1Up's Online Fighting Protocol

From TCP packet captures to P2P input exchange at 60fps — reverse engineering Arcade1Up's proprietary online multiplayer system for Marvel vs Capcom, building a desktop spectator client and fighting bridge with RetroArch + FBA Alpha

Feb 9, 20269 min
$06

How Do You Add a New Secret Character to a 1998 Fighting Game?

Reverse engineering MvC1's hidden character box system - discovering three table formats, cursor navigation mechanics, and the path to making Armored Spider-Man selectable

Feb 6, 202625 min

/ Research series

/ Currently on the bench

25+
GENAI AT SCALE
multi-LLM document-processing platform serving 25+ McKinsey teams in production
$FF4000
RL RUN V2
style-constrained PPO fine-tune of the memorial bot — full matches, behavior-vector shaping live in the loss
$2A
DARK SAKURA PORT
MSHvSF character table ported into MvC1 — framedata byte-identical, 9,439 tiles into the 64MB upper region
64MB
CUSTOM FBNEO CORE
doubled the CPS-2 GFX address space; upper-region tiles pixel-proven live